Bob Bicknell-Knight

 
Above: Bob Bicknell-Knight, Empty Machines, unique ink and acrylic on canvas, 100 x 80 cm, 2019.Left: Bob Bicknell-Knight, Phase Change I, HD video with sound 40 min 11 sec Edition of 3, 2020.

Above: Bob Bicknell-Knight, Empty Machines, unique ink and acrylic on canvas, 100 x 80 cm, 2019.

Left: Bob Bicknell-Knight, Phase Change I, HD video with sound 40 min 11 sec Edition of 3, 2020.

See more of Bob’s work at www.bobbicknell-knight.com

 
 

Bob Bicknell-Knight's artworks resemble scenes from dystopian video games with remnants of human activity lying amid signs of destruction. In 2017, author Steven Poole wrote:

"For decades, video games have had a fascination with the end of the world. Why is it that we find it so enjoyable to play games set in the ashes of our civilisation? [...] The zombie is the monster that most uncomfortably reflects modern anxieties about issues from unthinking consumerism to pandemic disease... the peculiar truth about so much post-apocalyptic fiction, literary and otherwise... is that the zombie dystopia is often really a utopia from a certain political viewpoint: that of merciless libertarianism, where strength is virtue and survivalist gun-hoarders had the right idea all along.”

Read Steven Poole’s article in full here.

Bob Bicknell-Knight, Copper Mineral II, 3D printed PLA plastic, USB drive 8.7 x 7.2 x 5.8 cm, 2020.

Bob Bicknell-Knight, Copper Mineral II, 3D printed PLA plastic, USB drive 8.7 x 7.2 x 5.8 cm, 2020.

 

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